Showcasing impactful projects and technical achievements.
BoneFire Mayhem
A 2D game built on a custom engine, with C++ to C# scripting integration, gameplay UI, win/lose flow, timer logic, and layered asset systems.
Game Dev
UI/UX
Spirit Ward
A 3D third-person shooter set in olden-day Singapore, supported by custom engine tools, animation graph nodes, UI/UX design, and team integration work.
Game Dev
UI/UX
Sleepy-Homepage
A tiny interactive webpage that gets progressively sleepier over time, built with HTML, CSS variables, and JavaScript timers.
Web Dev
Frontend
UI/UX
BoneFire Mayhem
A 2D game built on a custom engine, with C++ to C# scripting integration, gameplay UI, win/lose flow, timer logic, and layered asset systems.
Game Dev
UI/UX
Spirit Ward
A 3D third-person shooter set in olden-day Singapore, supported by custom engine tools, animation graph nodes, UI/UX design, and team integration work.
Game Dev
UI/UX
Sleepy-Homepage
A tiny interactive webpage that gets progressively sleepier over time, built with HTML, CSS variables, and JavaScript timers.